![]() No one is generating more blocks and almost no one has more potential to move their opponents into places they really do not want to be. On the flip side, with some good positioning and some hot dice, Khorne can absolutely shred. Khorne also lack the Norse safety net of mass Block, so they have a double challenge to face when playing even this most basic aspect of the game. ![]() Khorne, even moreso than Norse, have an absolute ton of Frenzy, including on their base linemen, and this means on most turns a Khorne coach will need to do some careful thinking if they are to avoid playing themselves into bad situations with their normal blocks. It forces both you and your opponent to position very carefully it can help you cause mass damage and create unique opportunities but it can also increase the chance of suffering turnovers. Frenzy is a skill that completely changes your approach to the blocking game (We’ll be doing a Guide to Blocking soon that will delve into this concept in more detail). So why do I say the Khorne feel more like Norse than their Chaos Chosen cousins? The simple answer is Frenzy.
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